STEAM LAB ASSISTANT

ABOUT THE ROLE

We are looking for a passionate and innovative STEAM educator to join our faculty. The ideal candidate transforms the classroom into a makerspace — where students from Classes 1 to 8 don’t just study Science, Technology, Engineering, Arts, and Mathematics, they build, code, experiment, and create with them.

If you believe learning should look like doing, this role is for you.

WHAT YOU WILL TEACH

Each STEAM component is taught progressively across class levels — from curiosity and play in Classes 1–3, to real-world problem solving and innovation in Classes 7–8.

 

🔬  Science · Cl. 1–3: Magnet play, seed germination, weather journals, floating & sinking

· Cl. 4–6: Chemical reactions, microscope work, food chains, pH testing

· Cl. 7–8: Electricity, light & optics, photosynthesis, forces & motion labs

· Pedagogy: Inquiry cycle — Observe, Question, Experiment, Conclude

💻  Technology & Coding · Cl. 1–3: Unplugged logic activities, Scratch Jr., Code.org — no screen required to start

· Cl. 4–6: Scratch game & story design, Tinkercad 3D modelling, Google Workspace

· Cl. 7–8: Arduino IDE, Python scripting basics, AI concepts, coding competitions

· Tools: Scratch, Tinkercad, Code.org, Google Workspace, Arduino IDE, Python (Thonny)

⚙️  Engineering · Cl. 1–3: Straw towers, paper bridge challenges, simple machines (levers, ramps, pulleys)

· Cl. 4–6: Cardboard catapults, wind turbines, balloon-powered cars, parachute drops

· Cl. 7–8: Scale-model bridge with load testing, earthquake-proof buildings, water filtration systems

· All projects follow the Engineering Design Process: Design → Build → Test → Revise

🎨  Arts · ArtBot projects: DC motor + marker = moving art machine (exploring motor speed & direction)

· Stop-motion animation: plan, storyboard, film, and edit short science films

· Rube Goldberg machines: chain-reaction builds combining creativity and cause-and-effect logic

· Sound science: DIY xylophones, water-jar pitch experiments, soundwave visualisation

· Prototype sketching, science comics, exhibition infographics, and visual storytelling

⚡  Electronics · Cl. 1–3: SnapCircuits kits, LED torch builds, open vs. closed circuits, conductors & insulators

· Cl. 4–5: Breadboards (no soldering), LED fade, buzzers, potentiometers — ‘Build your own doorbell’

· Cl. 6–7: Arduino Uno intro, LDR light sensors, temperature sensors, motor speed control via code

· Cl. 8: Full projects — smart streetlight, automatic plant-watering system, IoT basics, mini-hackathon

· Tools: SnapCircuits, breadboards, Arduino Uno, LDR/temperature/IR/ultrasonic sensors, motors, LEDs

🤖  Robotics · Cl. 1–3: Scribble bot (vibrating motor + marker), vibrating bug robot, simple SnapCircuit builds

· Cl. 4–5: Edge-avoiding robot (ultrasonic sensor), solar-powered moving toy

· Cl. 6–7: Line-follower robot (IR sensors), smart farm watering system, obstacle avoider

· Cl. 8: Competition-ready bots, IoT-connected robots, student-led design hackathon

· Competitions: WRO India, First Lego League, state-level robotics & coding olympiads

KEY RESPONSIBILITIES

  • Design and deliver project-based, hands-on STEAM lessons for Classes 1–8, aligned with NEP 2020, NCERT, CBSE, and ICSE guidelines
  • Set up, manage, and maintain the school’s STEAM / makerspace lab — electronics kits, robotics materials, art supplies, and coding tools
  • Teach coding progressively: unplugged logic activities (Cl. 1–3) → Scratch & Tinkercad (Cl. 4–6) → Python & Arduino (Cl. 7–8)
  • Use the Engineering Design Process as the backbone of all engineering and electronics projects
  • Organise school-level STEAM exhibitions, science fairs, maker fairs, and innovation challenges
  • Identify and mentor students for national and international robotics and coding competitions (WRO, FLL, etc.)
  • Assess students through portfolios, project rubrics, and growth-based evaluation — not just written exams
  • Co-plan cross-subject STEAM units with English, Social Studies, and other subject teachers
  • Communicate student progress regularly with parents through reports and parent-teacher meetings
  • Stay current with STEAM pedagogy, maker education trends, and educational technology developments

QUALIFICATIONS & ELIGIBILITY

Education (Mandatory) B.Sc. / B.Tech / B.F.A. in any STEAM discipline + B.Ed.
Education (Preferred) M.Sc. / M.Ed. / M.Tech; Diploma in STEM or Robotics Education
Certification CTET Paper 1 & 2 qualified — preferred (or State TET as applicable)
Experience Minimum 1–3 years of teaching at primary or middle school level
Added Advantage Prior experience managing a STEAM lab, makerspace, or robotics club

SKILLS WE ARE LOOKING FOR

  • Proficient in at least two STEAM domains at a teaching level — e.g. Science + Coding, or Electronics + Math
  • Hands-on experience with Arduino, SnapCircuits, breadboards, and basic electronic sensors
  • Able to teach Scratch (beginner) → Tinkercad (intermediate) → Python / Arduino (advanced) across age groups
  • Strong command of project-based, inquiry-based, and experiential learning methodologies
  • Skilled at differentiating instruction for students across varied ability and interest levels
  • Growth-oriented assessment practices: portfolios, rubrics, self-reflection, and peer evaluation
  • Patient, enthusiastic, and genuinely passionate about making learning hands-on and real-world relevant
  • Organised, collaborative, and a confident communicator with students, colleagues, and parents

To apply for this job please visit vacancy.cmsitportal.org.

Scroll to Top