Aqua Challenge Race
The task for Race is for the craft to successfully reach the finishing line in the shortest time.

This competition is a unique race testing the ingenuity, assembly skills and understanding of practical problems by the participants. New and more complex challenges are added to the competition every year.
Each team will be represented by two participants. The participants are expected to bring to the venue a working model of a craft that is designed to cross a length of water. The competition will be judged based on speed for crossing this length of water in the shortest time.
No age restriction applies to this competition.
The competition will be at the Senior Secondary grade level.
Guidelines:
- The craft should be built by the participants in advance according to the guidelines below. Crafts not built according to the guidelines will be disqualified.
- The craft should be equal to or less than 12 inches in length and 8 inches in width. The height is not limited. The dimensions will be ascertained by the organisers before the race.
- Once the race has begun, the CRAFT can change its shape and size to any dimension as long as it stays within its allotted lane. (1.5 meter wide)
- Only battery-powered crafts will be permitted. Combustion engines, pre-pressurised containers or other fluids must not be used.
- The craft must not be operated by remote control. It can have autonomous guidance on board only. No homing beacons will be allowed.
- The body of the craft must be constructed by the participants themselves and must not be from any pre-fabricated kit, commercially available toy or a partly assembled factory-made kit (Plastic bottles, boxes, etc., are not allowed). Batteries of any strength and type will be allowed. All motors and propellers are allowed. All electronic components are allowed, conforming to the rules above, i.e. not for remotely controlling the craft.
- The competition platform will have the following
- Length: 25 meters
- Width: The width will be marked by two ropes, 1 inch in diameter, placed 1.5 meters apart across the entire length of the racing field.
- The ropes will be on the surface of the water. Crafts may touch the ropes and be guided by them to the finish line.
- The level of water will be 5 inches below the edges of the container and will have a minimum depth of 3 feet.
Rules of the race:
- A whistle will be blown to indicate the commencement of the race. Participants may switch on the power for their crafts, align and release them in the allotted lane, any time after the starting whistle.
- The participants will not be permitted to propel the craft by hand.
- The crafts must touch the edge of the racing area, which will be the finish line.
- Depending on the number of entrants, several heats may beorganised. The time it takes for the craft to complete the race is noted. Distance from the start is no longer recorded for this event. If a craft does not complete the race, it does not move to the next round. The maximum time allowed for completing the race is 3 minutes.
- The winners of the heats will compete in the rounds that follow to select the final winners.
- Both the start and finish lines will be surveyed by cameras to arbitrate close finishes.
- The competitors can make adjustments to their crafts between races.
- If a craft sinks or malfunctions, the participant will be disqualified. The craft will be retrieved upon the conclusion of the event by the support staff of QUANTA. No participant will be permitted to make any attempt to retrieve a submerged craft.
- A craft that jumps a lane or hinders the movement of another one in any lane is immediately disqualified.
- Some part of the craft must touch the water at all times during the race. Crafts that get airborne, losing all contact with the water, will be disqualified.