Objective
The competition aims to nurture innovation, problem-solving, and creativity while fostering entrepreneurial thinking among students. It encourages participants to develop practical, sustainable, and socially responsible business ideas.
Additionally, the event enhances presentation, persuasion, and teamwork skills by providing a platform where students can transform innovative ideas into actionable and impactful models.
Competition Norms
- Each team must consist of two students from the Senior Category.
- Participants must present an original business idea or social innovation with a clear focus on sustainability, technology, community welfare, or education, demonstrating creativity, relevance, and real-world impact.
- Each team will be allotted five to seven minutes to present their pitch, followed by two to three minutes of interactive Question-and-Answer with the judges.
- Pitches must remain respectful and non-political/non-religious in nature.
- The use of PowerPoint presentations, prototypes, posters, or models is encouraged.
- A hard copy of a 150–200 word summary must be submitted at the control room. The summary should include team details, the idea title, objective, and a brief business plan.
- If materials are used for models or prototypes, participants must use recycled or sustainable materials only. The use of hazardous materials or e-waste is strictly prohibited.
Important Guidelines
- The time limit must be strictly followed.
- Each team must designate a lead presenter (CEO) to introduce and open the pitch.
- Judges may ask spontaneous questions, and teams are expected to respond confidently and thoughtfully.
- No changes in team composition will be permitted after registration.
- Any form of plagiarism will result in disqualification.
Performance Benchmarks
| Sl. | Criteria | Marks |
|---|---|---|
| 1 | Innovation and Feasibility | 10 Marks |
| 2 | Social and Environmental Impact | 10 Marks |
| 3 | Presentation and Persuasion | 10 Marks |
| 4 | Teamwork and Coordination | 10 Marks |
| 5 | Prototype, Visuals, and Q&A Handling | 10 Marks |
